The Fallout TV series has come back to Prime Video, and it's fair to say that audiences were delightfully shocked by the caliber of its initial run. By illustrating the retro-futuristic, post-apocalyptic United States through the perspectives of three distinct characters, it effectively portrayed multiple facets of the player's adventure.
We followed vault-dweller Lucy, attempting to do the right thing and finding that the barren landscape made that very difficult; Max, the militant faction initiate, who starts challenging his faction's leadership and causes a lot of havoc in mechanized battle suit; and the Ghoul, a breakout character who has long since lost any ethical bearings out in the irradiated wilderness.
The debut season's ending revealed a major secret about the culprits behind the atomic conflict that condemned a society in bomb-proof bunkers for an extended period. It also raised several enigmas open for the next installment – and, now, expectations are significantly higher.
“We’ll take ‘pretty good’ – we should print that on merchandise,” says one of the series creators.
“Heading into the first season, people were like, ‘Just don't mess it up’,” comments Todd Howard. “We’re over the moon with the feedback to the show, so this time people are coming in with more excitement and new expectations.”
The upcoming season is located in New Vegas, the setting of the 2010’s game Fallout: New Vegas, which is frequently celebrated for having the most compelling narratives and cast in the franchise, even if it was technically flawed at launch.
“It embodies a arid atmosphere, a Mojave vibe, that’s so integral to that game,” notes the co-creator. “That parched, desolate iconic highway feeling of the game is so much enjoyable to translate into the show.”
In the show's timeline, a considerable period has passed since the story of the New Vegas game by the time the protagonists make their way there. However, the creators indicate that it will honor the gamer's experience.
The Fallout TV series is notable for its tangible quality – its makers ensured real props and locations were fabricated, mirroring the makeshift nature of the settlements in the games.
“As a sci-fi fan, so many shows I watch, I’m aware that they’re all standing in front of a green screen,” observes another of the showrunners. “The primary goal of an translation, especially of a interactive medium, is to seem like it’s real.”
Actually, pretty much everything you see on-screen is real, even the legendarily scary irradiated monsters known as Deathclaws. In the show, they are brought to life with puppets, and were by all accounts rather intimidating up close.
The Fallout series resonates because it is crafted by talented film-makers who are also longtime fans, in collaboration with the visionaries behind the franchise. This common understanding for the lore is clear in the finished show.
The new batch of episodes is launching on a episode-by-episode basis rather than as a all-at-once release, representing a shift from the previous season. This approach will allow for a altered weekly discussion, something the team themselves are eager to observe.
“It delves deeper, it’s larger in scale, it’s more humorous, it has a lot of twists,” teases the game director. “I can't wait to seeing what people think.”
A UK-based design strategist with over a decade of experience in digital innovation and creative consulting for tech startups.